Introduction to Keyframes
January 27th, 2009 by Rob Strobbe | Filed under Tutorials.In the world of hand-drawn animation, an artist would begin a project by drawing several key frames — single images to represent a change in direction or appearance. Once this rough sketch was approved, he (or more often an assistant) would “fill in the rest” — drawing each individual frame needed to get from Point A to Point B. And now we have programs like Vegas which will also “assist” us in filling in from Point A to Point B through the use of keyframes.
What is a Keyframe?
Simply put, a keyframe is a point in time where you define one or more settings. When you create multiple keyframes, Vegas interpolates what needs to happen to get from one keyframe to the next. Not only that, but you can define the speed in which the transition from one state to the next takes place. You do all this using the Keyframe Controller, which you will find at the bottom of the window for several Vegas functions. We’ll examine each of those windows in detail later. But first, let’s have a look at the Keyframe Controller.
One point to make before we move forward: Much of this information is not relevant to the ProType Titler that was added in Vegas Pro 8. The ProType Titler interface is very different from that of, well, most of the rest of Vegas. Do not attempt to apply the instructions here to the ProType Titler. While it does use keyframes, their usage is very, very different from anything you’ll read here.
Tags: basics, fx, generated media, keyframes, pan/crop

Excellent path, logic and very easy to understand and it was successful in helping me…
Thanks, Mike! I’m always glad to hear that these little articles of mine are helping someone.