Lists: Five Tips for Reuse in Sony Vegas

March 22nd, 2009 by Rob Strobbe | No Comments |

If there’s one thing that any piece of software should do, it’s help us avoid repetition. You get more done in less time if you’re not trying to re-invent the wheel. Here are five tips to reuse work that you’ve already done in Sony Vegas so you don’t have to repeat yourself.

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Tutorials: Rippling 3D Animated Background

March 5th, 2009 by Rob Strobbe | No Comments |

I was just toying around in Sony Vegas and created a simple but, I think, nice animated background. It uses just two pieces of generated media, the Bump Map composting mode to give it some depth, and a transition I probably wouldn’t use under most circumstances. The end result is something like a pool of melted Crayons or plastic, though you can change settings along the way to get something different.

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Tutorials: Introduction to Keyframes

January 27th, 2009 by Rob Strobbe | 2 Comments |

In the world of hand-drawn animation, an artist would begin a project by drawing several key frames — single images to represent a change in direction or appearance. Once this rough sketch was approved, he (or more often an assistant) would “fill in the rest” — drawing each individual frame needed to get from Point A to Point B. And now we have programs like Vegas which will also “assist” us in filling in from Point A to Point B through the use of keyframes.

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Tutorials: Custom Transition Using Generated Media

October 29th, 2008 by Rob Strobbe | 4 Comments |

In part one of this series on creating custom transitions in Sony Vegas, we used Bezier masking and standard transitions to “close” a still image over one clip and then open it again to reveal a new clip. In part two, we’re going to use Vegas generated media, compositing, and parent/child relationships to create a transition that resembles smoke or fog. Sony Vegas Movie Studio does not have all of the necessary tools for this method, so you will need Sony Vegas Pro.

The transition I want to achieve is similar to a linear wipe. But while a linear wipe in Vegas can have a soft edge, it’s still rather tidy. I want a deeper and more random blend between the two clips — something that resembles fog or smoke. For this, I’m going to combine two types of generated media, a standard Vegas transition, and some parent-child track relationships.

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